Abilities
Needs
Rest
Eat
Combat
Movement
In our system, movement is also an action.
You need to use this ability before you move.
There are no attacks of opportunity or such.
You may move 3 tiles at a time.
Tackle
You jump at your target and try to tackle them down. Whether successful or not, you move to their position. Usage of this ability requires clear line of sight with no obstacles in between, including other characters.
Distance: 3.5 tiles
Success: Gives Tackled status to your target and Prone status to yourself.
Failure: Gives Prone status to yourself.
Critical: Gives 1d6 damage to your target.
Fumble: Gives 1d6 damage to yourself.
Stance
Effects of stances are described on the Effects page.
Stances cannot be taken when the character is Prone or Tackled.
Getting Distracted or Dazed removes stances as well.
Melee
Punch
Distance: 1 tile
Normal damage: 1d4
Critical damage: 2d4
Haymaker
Distance: 1 tile
Normal damage: 1d6+2
Critical damage: 2d6+4
Jab Temple
Distance: 1 tile
Effect: 1d4 damage and Dazed status
Kick
Distance: 1 tile
Normal damage: 2d2
Critical damage: 4d2
Sweep Feet
Distance: 1 tile
Effect: 1d4 damage and Prone status
Feint
Distance: 2 tiles
Effect: Distracted status
Manipulate
Distance: 4 tiles
Effect: Distracted status